NORMALS (S)
a = (200) 65dmg, x = [4,52]
a = (205) 65dmg, x <= 3
b = (210) 60dmg, x = [6,60]
b = (215) 70dmg, x <= 5
(RUNNING) b = (300) 80dmg, x <= 80
(THROW) F+a = (800) 100dmg
(THROW) F+b = (820) 100dmg

NORMALS (C)
a = (400) 60dmg, x <= 43
b = (410) 55dmg, x <= 62

NORMALS (A)
a = (600) 65dmg, x <= 51
b = (610) 65dmg, x <= 57
D+b = (620) 65dmg, x <= 22

MISC
FF = (100) 
BB = (105) 

SPECIALS
QCF,a [super1] = (1000) 100dmg, x <= 100
QCF,b [super2] = (1100) 80dmg, x <= 70, y = [-100,0]
QCB,b [super3] = (1200) 80dmg, x = [30,100]
QCB,a [super4] = (1300) 55dmg, x >= 100
a (held 2 seconds) [terremoto] = (1400) 80dmg, x = [-95,95]

SUPERS
LEVEL1
QCF,a+b [hiper] = (3000) 250dmg, x <= 50
QCB,a+b [hiper2] = (3100) 265dmg, x <= 70
LEVEL2
b (held 3 seconds) [hiper3] = (3200) 486-594dmg, x <= 70
can manipulate with up/down
(up (y = [-140,-50])
UNUSED
B,F,(a||b) [super5] = ()